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26 May, 2014

Which top platforms are easiest to develop for?
byMark WilcoxinPlatforms

In the mobile software world, developers are considered vital to the health of platforms, of which they have several to choose from. Platform owners have to work very hard to make sure their SDKs and tools are easy to use. Too much friction, too little documentation or too steep a learning curve can drive developers away. Which platforms are the easiest to develop for?

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13 May, 2014

How much does it cost to create a successful app?

The app stores contain a range of apps from hobbyist creations built for fun to the carefully crafted output of venture backed startups and mega-corporations that have had millions of dollars spent on their development

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29 April, 2014

Top revenue models by screen

Screens are everywhere. We’re rapidly being surrounded by bits of glass with some app or other running behind them. Developers have an ever increasing choice of screens to target. There’s a clear and increasing trend towards greater use of mobile screens. However, where is the money? Which screens are users most likely to pay for […]

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13 January, 2014

The Android Monetisation Myth: iOS still rules the west

Revenues from Android apps saw tremendous growth in 2013. If you look at the headline global figures then revenues from Android apps on Google Play are rapidly closing on those from iOS apps on the App Store. It looks extremely likely that 2014 is the year that Android will overtake iOS in total app revenues. However, dig a little deeper and you’ll find the distribution of revenues, both geographically and across apps is rather different. If you’re planning your platform strategy for this year then a dive into the details might prove invaluable.

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24 December, 2013

4 Reasons Not to Build Enterprise Apps

In an earlier post we showed how enterprise app developers make 4 times the revenue of those developing consumer apps on average. Targeting enterprises with apps can be very different from building consumer apps and not all developers prioritise revenue, so it’s not for everyone.

Do you want the indie developer lifestyle, or to build a company? What sort of contact do you want to have with your customers? Do you like consulting work or do you prefer to build your own products full time? Do you have a strong development platform preference? Depending on your answers to these questions you might find one of the 4 reasons below keeps you focussed on consumer apps for the foreseeable future.

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12 December, 2013

A Look at Some of the Top Mobile UI Frameworks

Deciding on a cross-platform tool (CPT) when developing mobile applications is really only the first step of a larger journey. When you choose a web-based CPT (PhoneGap, for example), you’re typically faced with the decision of what UI framework to choose as well. The good news is that there are number of powerful options available. […]

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04 December, 2013

HTML5 performance is fine, what we are missing is tools

HTML5 is perceived as a lower quality platform, mainly because of performance. This comes both as a result of survey data, as well as developer interviews. Yet, industry experts claim the problem is lack of tools. So what is the HTML5 really missing, performance or tools? VisionMobile’s Web Technology Lead, and author of our acclaimed research report, debates the performance vs. tools issue.

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03 December, 2013

Device API Usage and Trends

In the early stages of new technology markets, a lot of services are created because new technology has made new ways of doing things possible. Where app developers go, apps and then users will follow. By looking at the popularity of various device APIs across platforms, we can see which developers are making the most of the capabilities their devices offer. If we then look at the device APIs that developers say the plan to adopt, we can see future trends in the app market, possibly months before the apps start to appear. Would it be wise to move against the herd, or is the trend really your friend?

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23 November, 2013

How to succeed with HTML5

Although the debate on HTML5 versus native apps seems to be favouring native apps currently, particularly in terms of user experience and performance, average developer revenues tell a very different story. Our survey data shows the mean average revenue for developers who consider HTML5 for mobile devices their primary platform is the highest of all platforms, just over twice that of the next nearest (iOS)*. However, the rewards are very unevenly shared, with the median average revenue for the same developers under half that of their iOS counterparts. Diving into the data we can see significant differences in revenue depending on how mobile apps built with web technologies are delivered to users and the categories they target. Understanding these differences could improve your chances of succeeding with HTML5.

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07 October, 2013

App monetisation: Games vs. Enterprise and Business Apps

The mobile apps business is maturing and while most of the media attention is still focussed on the latest app store success stories, developers are finding lots of better ways to make revenue with their apps. Considering all revenue sources, which categories of application are generating the most money and what’s the competition like on each platform?

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