03 April, 2014
So you want to start a business developing apps? Or maybe you have an app business but want some advice on how to grow or improve it? Simply building an app and publishing it on app store as a paid download is extremely likely to result in disappointment.
26 March, 2014
The mobile app market has completely overhauled the video game market. In an industry that once required thousands of dollars and a legion of programmers to produce a product, individuals and small groups of entrepreneurs can now produce games grossing millions of dollars from their bedrooms. However, the success of a #1 selling game does […]
24 March, 2014
Mobile apps — just like any other — need a place to store data. Fortunately, the industry’s push towards outsourced infrastructure (i.e., — “cloud” services) has had a profound impact on both the affordability as well as the availability of cloud-based data storage, often referred to as Backend-as-a-Service (BaaS), or Mobile-Backend-as-a-Service (MBaaS)
18 March, 2014
Publishing your app in a store can involve significant effort. Depending on your goals some stores can be more attractive than others. If you’re looking to earn direct revenue from your apps, which are the best stores to target? What follows is some general advice backed up by data from our latest survey.
12 March, 2014
App development is becoming more and more popular, as web and software developers are migrating to the mobile industry. Secure development on mobile applications, however, has not shown the same level of growth or maturity. This article sums the best ways to build secure apps. It concentrates on OWASP top 10 (and similar) vulnerabilities, as these are most commonly found in mobile apps.
05 March, 2014
Mobile gaming is a major growth industry. Revenues and profits are soaring and the most successful companies are attracting valuations in the billions of dollars. However the market dynamics are such that very few can succeed and those that do have incentives which are a long way from maximising fun for players. Where are all the revenues coming from? Is the market fundamentally broken? If so, why aren’t the platform owners trying to fix it?
24 February, 2014
Location-based services are an important, integral part of the smartphone experience. The desire to offer users ‘the best’ mapping experience was graphically illustrated in 2012 when Apple launched its own map offering. Enabling developers to take advantage of and extend a platform’s location data is a vital part of the ‘location’ value proposition.
24 February, 2014
I ‘m part of a hardware research group at Telefónica Digital called “Physical Internet Lab”. Three years ago we started a small group under the Emerging Technologies area of the company focusing on the Internet of Things. The commitment of the group was (and is), in ambitious terms, “to democratize the Internet of Things” opening it to as many makers, developers and users as possible.
We wanted to work at the crossroads of the Internet, the Things and the People. But our development skills were almost 100% software related. In the process we built a team skilled on all three sides. And we figured out how to do agile hardware.
19 February, 2014
Why did Flappy Bird become a flappy Icarus, crashing after flying too close to the sun, and not a new Rovio? In truth, Nguyen and Rovio represent very different groups of developers. Their motivations are not at all alike, and so neither is their behavior.
12 February, 2014
Mobile apps have enabled some developers to reach unprecedented scale in an incredibly short time. The companies that do this best have hundreds of millions of users and are typically valued at billions of dollars. The winners in this battle for mass market attention and appeal are either backed with millions of dollars in venture […]
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