26 November, 2015
Earlier this year we polled more than 13,000 developers during our biannual Developer Economics survey (updating now), and 11% of those developers told us that HTML is their primary development language – that’s Hypertext Markup Language to the uninitiated. This response immediately begs the question: can HTML really be considered a “programming language” at all, or if we should consign to being a tool for the layout of JavaScript functions?
16 November, 2015
There is growing consensus that fully autonomous cars will become a reality by 2020. Google self-driving cars have driven over 1.2 million miles. Elon Musk, Tesla CEO, predicted in September 2015 that Tesla cars will have fully autonomous capability in 3 years. Zvi Aviram, CEO of MobileEye, a supplier of self-driving systems to many car makers, expects their technology will support fully autonomous driving by 2019.
22 October, 2015
This week we launched our tenth biannual developer survey – asking thousands of developers around the world what they’re working on and how they’re doing it. If you’re involved in software development, in any way, then go and fill it out – it will only take you fifteen minutes and I’ll wait here while you do.
22 September, 2015
We spend a lot of time on our mobile phones (that’s no surprise). But, what’s changing yearly about the way we use these devices? Simon Khalaf, Flurry’s CEO, wrote an interesting post that breaks down the above question and much more: Last year, on the eve of the sixth anniversary of the mobile revolution, Flurry […]
02 September, 2015
What do you think about when you hear the word “software developer”? Most people probably imagine a duffy engineer, turning his boss’s requirements into code. A software builder, so to speak.
30 July, 2015
Every six months we ask developers around the world those four questions, to see how the industry is evolving. Now in its 9th edition the VisionMobile Developer Economics survey reached out to 13,000 developers, from 149 different countries, and the results are available in our biannual report.
02 July, 2015
Ad revenue and In-App Purchases (IAPs) are the two traditional revenue sources in F2P games. Developers mix the two in different quantities depending on the game genre and design. Let’s explore one by one, before we look at the next possible frontiers in the mobile games business.
24 June, 2015
Two years ago, I stepped into the mobile games market when I joined Planeto in Malmö, Sweden. With more than 5 million downloads, Planeto is a leader in knowledge-based mobile gaming. The experience at Planeto has changed me as a product creator and marketer. Like many of my Scandinavian tech colleagues, I come from the […]
15 June, 2015
The gameplay loop is what the player does over and over again. It builds on the fundamental premise that delivering entertainment is hard, but when you get there, it is obvious that you have arrived. You will see it in the smile, in the clenched fist raised in the air, or a loud “damn it!” – quite magical, when it happens.
05 June, 2015
Mobile applications draw the attention of hackers more and more each day because they have something that the attackers want: user data. Hard-coded secret keys, personal information stored in plain text on SD cards, usernames and passwords found unencrypted in databases, analytics collected and sent in the clear to remote servers, are just a few cases.