09 May, 2017
If you have spent any time researching a career in game design, then you probably already know that the most current game design training is needed. This industry is growing; however, it remains extremely competitive. Therefore, it is essential to have expert knowledge of the entire game R&D process. If it is your goal to work for a game studio or to design your own games, you need training as a programmer and in graphic design or art.
04 May, 2017
Q&A sites and data science forums are buzzing with the same questions over and over again: I’m new in data science, what language should I learn? What’s the best language for machine learning?
02 May, 2017
Game designers work alone or as a team to develop and design video games. The video game sector is a £41 billion industry in the United Kingdom. This number is expected to grow as more and more people play video games on their smartphones, according to Reuters.
11 April, 2017
For the first time in the history of Developer Economics, VisionMobile asked developers how much they earn in salaries and contractor fees, to explore what projects and types of development are more lucrative around different locations. What’s more, the report uncovers how technology battles continue on the web front with Angular vs React Javascript, Amazon Web Services is in a price war with their public cloud competitors, the IoT market is underdeveloped and highly fragmented, and Machine Learning developers are striving to identify what is the ideal programming language to use.
02 February, 2017
Welcome to the full rundown of the State of the Developer Nation Survey (November-December 2016) prize-draw winners. Below you’ll find a table comprised of both the email addresses and countries of all the people that won (the emails are obfuscated for security reasons).
02 February, 2017
The State of the Developer Nation Survey (H2 2016) was by far the largest in participation. The best way to illustrate this is by an infographic, highlighting important facts and figures.
25 January, 2017
Historically, non-diegetic user interfaces have been the most common in the gaming industry. The key defining feature of them is that the components of the UI exist on a completely different plane than the actual 3D game space. Imagine here a heads-up display (HUD) as they are likely the most ubiquitous examples of non-diegetic user interfaces. A health bar, for example, does not exist within the 3D space that the game supposes nor can characters in-game interact with it. It is outside both the game’s narrative and space.
14 December, 2016
“I don’t care about the platform, let’s just create our website on something popular and cheap and get on with it”.
Dear IT decision maker, this is wrong. On an infinite number of levels.This article is going to show you why. It’s not going to promote one technology or CMS platform over another,(well, at least not much, taking the author’s unavoidable personal bias under account). Instead, it’s going to address the issues that usually arise long after the CMS platform has been selected and paid for.
13 December, 2016
Building strategies for user acquisition and retention are the two major tasks for dev teams after they have built an app, and analytics helps understand exactly what is happening and how to keep building traction. From there, new possibilities can emerge that will help you grow your user community even stronger and help you identify novel ideas that may offer you a winning edge.
01 December, 2016
Foursquare has already done the hard work of finding matching restaurants, so the trickiest part of building this MVP is finding a way to generate structured data from natural language. The great thing about tools like wit, LUIS, and api.ai is that they make this part so easy that you can build an MVP like the above in an afternoon. In our experience, 3rd party tools are an excellent way to build quick prototypes. You could just as quickly build a bot to find videos with the YouTube API, or products from Product Hunt.
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